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How to make real-time shadows like in Dungeon Hunter 4 on mobile platforms?
I found that Dungeon Hunter 4 has very high quality real-time shadows for all characters in scene, and even self shadowing could be found on the avatar if you zoom the camera in. The shadows in Dungeon Hunter 4 are very clear and high performance. Does anyone know what technique and optimization trick do they use to implement this?
Answer by MakeCodeNow · May 28, 2014 at 02:00 PM
Looks like regular depth map shadows to me, but fairly high res or possibly just extra filtering in the Shadow map shader.
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