Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rick.Miranda · Oct 04, 2013 at 09:05 PM · touchcontroller

What is Best Way to Implement Platform Character Control from TouchGUI Joystick?

I'm implementing a mobile touch GUI and want to use the GUI user Input to control the character controller. I have the GUI joystick coded and all it does right now is detect when user leaves the touch stationary over the GUI.

Here is the Joystick script:

 var GUI_LeftArrow : GUITexture;
 var GUI_RightArrow : GUITexture;
 
 function Start() {
     GUI_LeftArrow = GameObject.Find("GUI_LeftArrow").guiTexture;
     GUI_RightArrow = GameObject.Find("GUI_RightArrow").guiTexture;
 }
 
 function Update() {
 
     for (var touch : Touch in Input.touches) {
         if (touch.phase == TouchPhase.Stationary && GUI_LeftArrow.HitTest(touch.position)) {
         
         guiText.text = "Left Arrow Down";
         }
         
         else if (touch.phase == TouchPhase.Stationary && GUI_RightArrow.HitTest(touch.position)) {
         
         guiText.text = "Right Arrow Down";
         }
         
         else {
         guiText.text="NONE";
         }
     
     }
 }

This script is attached to the TextureGUI.

I don't want to implement character control in this script because I want the character controller to be a component of the character object, not the joystick Texture GUI.

What is the best way to do this? Can I set a global bool within this joystick script and then have another script (that is a component of the character object) retrieve the bool. How would I be able to implement that, where does that Global bool get saved to and how do I retrieve it? How do static functions play into this notional scheme?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Touch Control Android Java 0 Answers

Anyone have a 'click to move here' character controller script? 1 Answer

accessing imput scripts 1 Answer

Player Controller Rotation Script Help 2 Answers

Ui sidescroller 2d touch ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges