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Question by Simsure · Dec 07, 2014 at 11:13 PM · rigidbodydisable

Disable Rigidbody ?

I manually created a ragdoll on the bones of a character , the bones are placed in him as a child objects.

I have a script for combat and when life reaches zero this script and I would like to activate the ragdoll when life ends .

Switch on and off I think it is enough to activate or deactivate the Rigidbody .

So I thought of this code , to take rigidbody children of my character because he has a rigidbody but I will not turn it off . But it gives the errorei what it depends on ?

 var Health = 100;
 var rigidbdy : Component[];
 rigidbdy = GetComponentsInChildren (Rigidbody);
 
 function Start()
 {
 
 
 rigidbdy.enabled=false;
 
 
 }
  
  
 function ApplyDammage (TheDammage : int)
 {
     Health -= TheDammage;
     
     if(Health <= 0)
     {
     rigidbdy.enabled=true;
     }
 }
 
 function Dead()
 {
     Destroy (gameObject);
 }


ERROR: "Enabled" is not a member of "UnityEngine.Component[]"

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Answer by MrSoad · Dec 07, 2014 at 11:15 PM

Use the "isKinematic" property of a rigidbody to switch it on and off.

http://docs.unity3d.com/ScriptReference/Rigidbody-isKinematic.html

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avatar image static_cast · Dec 08, 2014 at 12:07 AM 0
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This is a weird comment, but it says you said something here 21 $$anonymous$$utes ago, but I can't see it. lol? :P

avatar image MrSoad · Dec 08, 2014 at 12:15 AM 0
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Fixed a spelling mistake :)

avatar image static_cast · Dec 08, 2014 at 12:19 AM 0
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Oh. HAHAHA. Jokez on me. XD

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Answer by static_cast · Dec 07, 2014 at 11:42 PM

You need to disable each rigidbody by doing this:

 var Health = 100;
 var rigidbodies : Rigidbody[];
 rigidbodies = GetComponentsInChildren(Rigidbody);
 
 function Start()
     {
     for(var rgdbdy : Rigidbody in rigidbodies)
         rgdbody.isKinematic = true;
     }
 
 function ApplyDammage (TheDammage : int)
     {
     Health -= TheDammage;
     if(Health <= 0)
         {
         for(var rgdbdy : Rigidbody in rigidbodies)
             rgdbody.isKinematic = false;
         }
     }
 
 function Dead()
     {
     Destroy(gameObject);
     }

Not sure if this is what you wanted, but put those rigidbodies back on. XD

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