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Question by mohanrao164 · Mar 18, 2019 at 11:52 AM · meshruntimeverticestriangleuvmapping

Split single triangle mesh into 2 Equal Parts

I had made a script in which I am creating a square mesh using UV's and vertices and able to successfully split the square mesh in to 2 triangles into 2 right angle triangle .

But right now I want to split the right angle triangle again into 2 equal parts using same UV's and vertices concept .

can anyone help me how to split the triangle into 2 equal parts.

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avatar image CybexGS · Mar 18, 2019 at 01:51 PM 0
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Can you post some code of what you're doing so far?

avatar image highpockets · Mar 18, 2019 at 08:27 PM 0
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You could take the existing vertice positions of the right angle triangles, save those positions and just add an additional vertice position in the middle of the hypotenuse if your adjacent and opposites are equals for example and just create completely new triangles and delete the old ones.

avatar image mohanrao164 · Mar 19, 2019 at 11:14 AM 0
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@highpockets I am doing the same even then I am getting the right angle triangles only

avatar image CybexGS mohanrao164 · Mar 19, 2019 at 11:52 AM 0
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Your question, to me, does not clearify enough what you're trying to accomplish. highpockets answer seemed pretty satisfying to me, considered the information that's been given.

If you split a right angled triangle that has equal side lengths a and b at half hypotenuse you'll end up with two smaller right angled triangles that are identical in shape. Is that not what you want?

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