Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Hotshot10101 · Nov 11, 2012 at 09:38 AM · timeloadlong

Slow Loading

I am trying to instantiate 10000 of the same simple sphere model (it is a star field). The models load up and even display the first frame almost right away. The problem is then the game "locks up" for about 15 seconds.

I made a very simple example of this. There is a simple prefab with a sphere inside. In my script I just generate however many you have specified in the script global variable. I give them random positions in the camera's field of view.

I have zipped up the project and attached it. Is this just something I have to live with or is there something I am doing wrong or could do different? link text

manymodeltest.zip (250.8 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hotshot10101 · Nov 11, 2012 at 06:51 AM 0
Share

sorry, but the default model count is set to 5000 in the zip I uploaded. I made it changeable so I could test different numbers. If you open the $$anonymous$$ainScene and click on the $$anonymous$$ain Camera you can change the 5000 to 10000 to see what I am seeing. 5000 models has about a 4 second delay on my $$anonymous$$ac Book Air.

avatar image Hotshot10101 · Nov 11, 2012 at 06:52 AM 0
Share

I also wanted to say that I can't really use particles in this case (if that would help) because I need to interact with the "stars" in ways that they have to be individual models in the scene...that is unless there is another way to do with that I can still RayCast and get which one the user hit and changes its material color and stuff like that.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Hotshot10101 · Mar 13, 2014 at 09:17 PM

As far as I can tell loading a lot of objects just takes a lot of time. Only Unity can improve this.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity seems to be taking a long time destroying a scene? 0 Answers

A node in a childnode? 1 Answer

Fixed timestep... 1 Answer

Realtime Clock? (needles) 1 Answer

Finish One Combo 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges