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Question by jillytot · Oct 30, 2013 at 07:36 PM · instantiatearraytimer

Need to spawn a gameobject from an array

I have a spawner in the scene which spawns an object every (n) seconds. Right now that spawner will spawn only one game object, but i would like it to randomly spawn one of 4 game objects. I've tried a few different approaches, but i am getting errors.

Any suggestions?

Here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class piSpawner : MonoBehaviour {
     
     public GameObject follower; // A single follower defined in prefab editor.
     public GameObject[] followers; // A group of followers defined in the prefab editor
     public float spawnRate = 1.0f; //The frequency at which followers spawn.
     private float nextSpawn = 0.0f; //used to trigger the next spawn
     int followerIndex;
     
     void Start () {
         
     }
     void Update () {
         
         followerIndex = Random.Range(0, followers.Length); // Give me a random int from followers[]
         
         //Make followers spawn on a countdown timer
         if (Time.time > nextSpawn) {
             nextSpawn = Time.time + spawnRate; // Trigger next spawn
             Debug.Log ("***next follower is ready!***");
             //Spawn the follower in the same place as the spawner
             GameObject piClone = Instantiate(follower, transform.position, transform.rotation) as GameObject;
         }
     }
 }
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Answer by AVividLight · Oct 30, 2013 at 07:41 PM

Hey jillytot,

I would suggest making sure your prefab array is correct (that is, that it has the correct prefabs). Also, you don't need to define the random number before instantiating.

 using UnityEngine;
 using System.Collections;
  
 public class piSpawner : MonoBehaviour {
  
     public GameObject follower; // A single follower defined in prefab editor.
     public GameObject[] followers; // A group of followers defined in the prefab editor
     public float spawnRate = 1.0f; //The frequency at which followers spawn.
     private float nextSpawn = 0.0f; //used to trigger the next spawn
  

     void Update () {
  
        //Make followers spawn on a countdown timer
        if (Time.time > nextSpawn) {
          nextSpawn = Time.time + spawnRate; // Trigger next spawn
          Debug.Log ("***next follower is ready!***");
          //Spawn the follower in the same place as the spawner
          GameObject piClone = Instantiate(followers[Random.Range(0, followers.Length)], transform.position, transform.rotation) as GameObject;
        }
     }
 }

Please note, I didn't debug this, so if I forgot a parenthesis or something, I apologize. Also, if this doesn't solve your problems, please let me know, and I'll take a more in-depth look at this.

I hope this helps! -Gibson

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avatar image jillytot · Oct 30, 2013 at 08:01 PM 0
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Wow totally worked. Thanks Gibson!

avatar image rahulpatil6220375 jillytot · Mar 22, 2019 at 04:57 AM 0
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how to set when my scene change then my road will be change??

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