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Lightning Question (shader, lightmap or blender UV issue?)
Hello,
I have the following scene
As you can see the ball in front of me has a very extreme shadow on it's back. How could I make it less extreme? I would like to still see the triangles that compose the Ico sphere but darker and without having to change the sun's position.
I tried to play with my light values, shader value, changed shaders, etc. but without any success. I guess I'm lacking some basic knowledges regarding lightning. Any help / tip would be greatly appreciated!
Thanks.
If you are using Unity 5 and above, you can increase the Ambient Intensity in the Lighting window.
Ambient is not a solution, because color will last consistent, you need a custom shader to variate colors based on normal.
Unity 5's ShadeSH9() ambient function calculates ambient based on normal in relation to the skybox, unless you specifically set it to a flat colour.
Answer by FreemanGaming · Mar 10, 2017 at 07:18 AM
You may also decrease the intensity on your directional light.
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