Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Neurus_Ex · Jul 10, 2013 at 06:43 AM · performancemesh collider

Suddenly, mesh colliders everywhere

I'm using Unity with sketchup 13 for a small project, which was almost finished.

Two days ago, I was working on some lightmap work for the "big scenario" asset, imported it, and all went ok. Then, I started retouching materials in some minor assets. I replaced one for an exact copy of itself and the performance dropped to "unrunnable".

After several hours of figuring out (As looking in google for "performance drop" has no sense), it seems each asset in the application suddenly has a "mesh collider" component. I haven't seen any before and didn't even knew why they were for until this "incident".

Well, I just don't know what happened, I don't even know if this is the reason of the ludicrous performance drop. I don't know if an update to Unity automatically added this, or if it has been some kind of black magic going on. Can someone help me on this?

Edit: Just in case: I've manage to run the app after creating the lightmaps smoothly.

ReEdit: I've been deleting all the mesh colliders to no avail. Right now I'm completely clueless as what to do to make the project to work again..

Update/Re-ReEdit: I've managed to get to the "good" and fluid version. Running fine in Windows 7. Move the project to a Mac Book pro and the mesh colliders appears everywhere ruining the performance.

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dorpeleg · Jul 10, 2013 at 07:14 AM 0
Share

Are you using pro?

If you are, try running the profiler.

I personally had cases where I suddenly had huge unexplained performance drops.... usually it disappeared the same way it appeared....

Also try the following: try running a different scene in the same project, try running a different project.

See if they act the same.

avatar image Neurus_Ex · Jul 10, 2013 at 07:43 AM 0
Share

No, I'm using Unity Free. It was some kind of "learning" project I was doing.

The project had this performance drops in 4 different machines (An HP Elite Book 2570p, a HP 8300, a $$anonymous$$ac Book Pro and my machine at home, which I built last year by pieces for ga$$anonymous$$g). The only way to solve it I found was to roll back to a previous version of the application and redo half day worth of work, but the $$anonymous$$eshColliders are again everywhere even though in my last saved version at home they weren't there. $$anonymous$$aybe dropbox sync has messed up my versions (Although the problem is not due Dropbox).

Angrybots works just fine and an old (From one day ago) version works fine (And I can't go back to this version, as it doesn't have several hours of work, besides, I want to know what happened here). And it does not have any mesh collider on the scene.

avatar image dorpeleg · Jul 10, 2013 at 05:27 PM 0
Share

I don't think the mesh colliders are the problem.

I think It's like in my case, where its completely unexplained and goes ways by itself....

sorry I can't help more.

avatar image Benproductions1 · Jul 11, 2013 at 06:11 AM 0
Share

Do your import settings for the meshes have GenerateColliders ticked?

avatar image Neurus_Ex · Jul 12, 2013 at 12:50 PM 0
Share

I think it doesn't have to do with the export settings (although I will check this out later).

Currently I manage to get a "clean, working" version of the project. In Windows 7 not a single asset has mesh colliders and works fine. If I get this same version to OSx, the mesh colliders appears everywhere (And both unity installations are the same version).

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why am I getting terrible performance on devices with > 120 game objects? 1 Answer

Use mesh collider on a lowpoly model instead of multiple boxcolliders? 3 Answers

Mesh Colliders, best practice for large meshes? 1 Answer

Wich is faster? Mesh collider or lots of primitive colliders? 1 Answer

Will mesh collider have the same tringles/veticies of the base mesh? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges