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Question by mofuland · May 16, 2015 at 03:50 AM · webplayerpixelwebblurry

When I build my 2d pixel game to web player it become blurry.

New to unity2d thingy so help me out guys pls.. I were making simple 2d platform game with pixel art. In the first week I finish my first scene and try to build and run in web player and it work fine. after one month of adding scene and stuff I try to build and run again, but this time the graphic become blurry and unplayable. alt text Anyone know why this is happening? blurry image from webplayer: http://imgur.com/XjonLAF, http://imgur.com/mfn2Q3n alt text

fine image if i try standalone pc/mac: http://imgur.com/Q9CxUQx, http://imgur.com/jqsbWfI

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avatar image smallbit · May 16, 2015 at 07:30 AM 3
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Did you check override texture compression in buils settings? Did you change texture size to half or less in quality settings-> Web build? Did you overide texture compression per texture in texture settings (panels in the bottom). Do you have texture filter set to point in the texture settings?

avatar image pixxelon · May 16, 2015 at 09:14 AM 0
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Thanks smalbit, great help.

Pixxelon

avatar image smallbit · May 16, 2015 at 01:32 PM 0
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What was the exact problem?

avatar image mofuland · May 17, 2015 at 06:39 AM 0
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Thanks Smallbit. It was the texture size become half res in quality setting. I thought i was using the fantastic build setting which has full setting turn out my build setting is on fastest which has half res.

avatar image mofuland · May 17, 2015 at 03:26 PM 0
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Thank you smallbit. it was the half res quality settings. I thought it was full res but turn out i was using the fastest quality which has half res. Thank you again.

for anyone else who have the same problem: go to edit->project setting->quality and see which one is the green one which mean you are building that one and check the quality setting which has full res or half res, go for full res.

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Answer by smallbit · May 17, 2015 at 03:40 PM

As requested I post as answer:

  • Did you check override texture compression in build settings?

  • Did you change texture size to half or less in quality settings-> Web build?

  • Did you override texture compression per texture in texture settings (panels in the bottom).

  • Do you have texture filter set to point in the texture settings?

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