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Question by utAlpha09 · Nov 27, 2013 at 06:37 PM · guicharactercontrollerjumpguibutton

Im trying to make a character jump when a GUI button is clicked on

Hello, I am trying to make a player with a character controller jump when a button is clicked onscreen however the character will not jump. Here is my code so far var speed : float = 3.0; var rotateSpeed : float = 3.0; var moveJoystick : Joystick; var rotateJoystick : Joystick; var jumpSpeed : int =5; var gravity : int = 32; private var moveDirection : Vector3 = Vector3.zero; private var grounded = false;

 function Update () {
     var controller : CharacterController = GetComponent(CharacterController);
  
     // Rotate around y - axis
     var rotatePos = Input.GetAxis ("Horizontal") ? 
                        Input.GetAxis ("Horizontal") : joyStickInput(rotateJoystick);
     transform.Rotate(0, rotatePos * rotateSpeed, 0);
  
     // Move forward / backward
     var forward = transform.TransformDirection(Vector3.forward);
     var movePos = Input.GetAxis ("Vertical") ? 
                      Input.GetAxis ("Vertical") : joyStickInput(moveJoystick);
     var curSpeed = speed * movePos;
     controller.SimpleMove(forward * curSpeed);
   }
  function joyStickInput (joystick : Joystick) {
     var absJoyPos = Vector2 (Mathf.Abs(joystick.position.x),
                                    Mathf.Abs(joystick.position.y));
     var xDirection = (joystick.position.x > 0) ? 1 : -1;
     var yDirection = (joystick.position.y > 0) ? 1 : -1;
     return ( ( absJoyPos.x > absJoyPos.y) ? absJoyPos.x * xDirection : absJoyPos.y * yDirection);
 }
 function OnCollisionStay ()
 {
     grounded = true;    
 }
 function OnGUI(){
     if(GUI.Button(Rect(Screen.width /2.7 + 0,Screen.height /1 - 100,500,100), "Jump")){


         
     }
 }
 @script RequireComponent(CharacterController)

I cannot seem to make the character jump by adding code to function OnGUI(){}.

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Answer by jacksmash2012 · Nov 27, 2013 at 06:53 PM

You OnGUI code is listening for a button press, but it does absolutely nothing when the button is actually pressed!

You will need something like this:

 function OnGUI(){
     if(GUI.Button(Rect(Screen.width /2.7 + 0,Screen.height /1 - 100,500,100), "Jump")){
  
          Jump();
  
     }
 }
 
 function Jump(){
  // jump code here...
 }
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