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Question by CostelloNicho · Oct 29, 2013 at 11:06 PM · monodevelopsyncosxsolution

Unity3D + OSX Mavricks... Monodevelop not syncing

Hey guys,

After downloading mavericks I noticed some issues, did a full delete of Unity + monodevelop Reinstalled 4.2.2 and now I can't get my solution to sync. Monodevelop no longer has anything in the solution window, I can't debug, and tab completion isn't working correctly. Any ideas? Thanks for your time,

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Answer by CostelloNicho · Oct 30, 2013 at 05:36 PM

How I solved this:

Solution 1:

Navigated to my project file and open opened up the solution manually. ( .sln file )

Solution 2:

Downloaded Xamarin

Unity Preferences => External Script Editor -> set it to Xamarin

Open any script ( xamarin will launch ) then go back to Unity -> assets -> sync monodevelop project. (this will sync xamarin, disregard warnings, they have not been an issues).

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avatar image songdiancan · May 28, 2014 at 08:39 AM 0
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That is help to me .Thank you very much!

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Answer by roberto_sc · Dec 25, 2013 at 10:04 AM

This is happening because you still have some old MonoDevelop installed and Unity is point to it. There are two approaches:

  1. Uninstall/delete all old MonoDevelop files and reinstall Unity, or;

  2. Just point to the new MonoDevelop installation by going to the Unity preferences > External tools > External Script Editor and selecting browse and choose the one in Applications/Unity/MonoDevelop/.

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avatar image CostelloNicho · Dec 27, 2013 at 11:35 PM 0
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Roberto,

Thanks for the comment. I tried this several times. I deleted all applications. $$anonymous$$ono / Unity / Xamarin, reinstalled unity3D ( 4.3.1 or what ever the latest is ). Launched it and seeing the same issue. Scripts open directly in monodevelop, but the solution never loads.

avatar image hkessock · Dec 28, 2013 at 12:25 AM 0
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I experienced this just this evening and did what Roberto recommended. I made sure to link to the $$anonymous$$onoDevelop that was inside the Unity folder.

Solved it for me.

I'm on a $$anonymous$$ac $$anonymous$$ini 2012, running OSX 10.9.1, XCode 5.0.1, $$anonymous$$onoDevelop Unity 4.0.1, Unity 4.3.1f1.

avatar image hkessock · Dec 30, 2013 at 01:57 PM 0
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I would except I have 1 reputation ;)

avatar image CostelloNicho · Jan 27, 2014 at 12:26 AM 0
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@roberto_sc I have tried both solutions you have presented and I thank you for them, but neither worked. The optimal solution I have found right now is to open the .sln directly

avatar image DerikGW · Jul 03, 2014 at 01:22 PM 0
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@roberto_sc Thank you for your answer. I went into the preferences and pointed to the built-in $$anonymous$$onoDevelop as an "external editor" and now it seems to stay in sync. I would vote this answer up, but we have to have at least 15 reputation points.

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