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Question by tehmikeh · May 11, 2019 at 08:19 PM · unity 5blender animation

animation stuck in loop

alt textI am having trouble with my animations. They keep getting stuck in a loop when they are supposed to move whenever I tell them too with a key input. I was following a tutorial that used a premade model. I used my own and got stuck on this. Some animations are not present yet on my model (damage, waito1, etc.) because I have not made them in blender yet but what I am trying to do now is a transition from idle to walk and it just loops constantaly.here is the code I was following.

using UnityEngine; using System.Collections;

public class PlayerData : MonoBehaviour {

 public Animator anim;
 public Rigidbody rbody;
 
 private float inputH;
 private float inputV;
 private bool run;
 
 // Use this for initialization
 void Start () 
 {
     anim = GetComponent<Animator>();
     rbody = GetComponent<Rigidbody>();
     run = false;
 }
  
 // Update is called once per frame
 void Update () 
 {
     if(Input.GetKeyDown("1"))
     {
         anim.Play("WAIT01",-1,0f);
     }
     if(Input.GetKeyDown("2"))
     {
         anim.Play("WAIT02",-1,0f);
     }
     if(Input.GetKeyDown("3"))
     {
         anim.Play("WAIT03",-1,0f);
     }
     if(Input.GetKeyDown("4"))
     {
         anim.Play("WAIT04",-1,0f);
     }
 
     if(Input.GetMouseButtonDown(0))
     {
         int n = Random.Range(0,2);
 
         if(n == 0)
         {
             anim.Play ("DAMAGED00",-1,0f);
         }
         else
         {
             anim.Play ("DAMAGED01",-1,0f);
         }
     }
 
     if(Input.GetKey(KeyCode.LeftShift))
     {
         run = true;
     }
     else
     {
         run = false;
     }
 
     if(Input.GetKey(KeyCode.Space))
     {
         anim.SetBool("jump",true);
     }
     else
     {
         anim.SetBool("jump", false);
     }
 
     inputH = Input.GetAxis ("Horizontal");
     inputV = Input.GetAxis ("Vertical");
 
     anim.SetFloat("inputH",inputH);
     anim.SetFloat("inputV",inputV);
     anim.SetBool ("run",run);
 
     float moveX = inputH*20f*Time.deltaTime;
     float moveZ = inputV*50f*Time.deltaTime;
 
     if(moveZ <= 0f)
     {
         moveX = 0f;
     }
     else if(run)
     {
         moveX*=3f;
         moveZ*=3f;
     }
 
     rbody.velocity = new Vector3(moveX,0f,moveZ);
 
 }

}

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avatar image SahanD · May 13, 2019 at 05:09 AM 0
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looks like you set number of connections to walking animation from idle animation. you don't need 3 connections to a single animation to play the animation.

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