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Question by coolfireking2 · Oct 29, 2013 at 04:00 PM · audiographicssettingsoptions

Using PlayerPrefs to save settings menu

Hello,

I searched this question and could not find anything that matches what I want to do. My question is that I have a settings script where you can change audio, fullscreen and quality, but how would i save these options using playerprefs?

code of options menu:

 if(Audio2 == true){
         GUI.backgroundColor = Color(0.2, 0.8, 0.8);
         volumeSlider = GUI.HorizontalSlider (Rect (Screen.width / 2 - 350, Screen.height / 2 - 75, 200, 60), volumeSlider, 0.0, 20.0);
         GUI.Label(Rect(Screen.width / 2 - 130, Screen.height / 2 - 85, 100,100),"Volume");    
         GUI.backgroundColor = Color(0.2, 0.3, 0.8);
     }
     
     
     if(Graphics2 == true){
         if(GUI.Button(Rect(Screen.width / 2 - 350, Screen.height / 2 - 75, 150, 50), "Fullscreen On")){
             Screen.fullScreen = true;
         }
         if(GUI.Button(Rect(Screen.width / 2 - 350, Screen.height / 2 - 25, 150, 50), "Fullscreen Off")){
             Screen.fullScreen = false;
         }
         
         GUI.Label(Rect(Screen.width / 2 , Screen.height / 2 - 50, 100,100),"Graphics Quality");    
         
         if(GUI.Button(Rect(Screen.width / 2 - 175, Screen.height / 2 - 25, 150, 50), "Low")){
             QualitySettings.currentLevel = QualityLevel.Fastest;
         }
         
         if(GUI.Button(Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 150, 50), "Medium")){
             QualitySettings.currentLevel = QualityLevel.Simple;
         }
         
         if(GUI.Button(Rect(Screen.width / 2 + 125, Screen.height / 2 - 25, 150, 50), "High")){
             QualitySettings.currentLevel = QualityLevel.Fantastic;
         }
         
     }

thanks, Joseph

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Answer by Dave-Carlile · Oct 29, 2013 at 04:05 PM

There are all kinds of tutorials available for using player prefs. Here's one that Google came up with...

http://www.burgzergarcade.com/tutorials/game-engines/unity3d/031-unity3d-tutorial-playerprefs-5x

Specifically, you can get and set boolean and enumerated values by typecasting them to an int...

 bool test = true;

 PlayerPrefs.SetInt("Test", (int)test);

 test = (bool)PlayerPrefs.GetInt("Test");


Edit: Apparently you can't typecast bool to int and back. Another way to do this:

 PlayerPrefs.SetInt("Test", test ? 1 : 0);

 test = PlayerPrefs.GetInt("Test") == 1 ? true : false;

But the type cast should work fine for enums.

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avatar image coolfireking2 · Oct 29, 2013 at 04:10 PM 0
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is that java script or c#? and thanks for the link :)

avatar image Dave-Carlile · Oct 29, 2013 at 04:14 PM 0
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C#. Javascript should have something similar.

avatar image coolfireking2 · Oct 29, 2013 at 04:20 PM 0
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ok thanks!

avatar image Kasperski · Sep 29, 2017 at 11:58 AM 0
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You can also ins$$anonymous$$d of

 test = PlayerPrefs.GetInt("Test") == 1 ? true : false;

write simply

 test = PlayerPrefs.GetInt("Test") == 1 ;

:-)

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Answer by Utopians · Mar 05, 2016 at 12:52 AM

http://stackoverflow.com/a/21278604

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