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Problem with unwanted shared meshes.
Greeting kind and wise people. I am fairly new to unity buy making good progress. I have however hit a roadblock with my procedurally generated mesh. I am creating 4 instances of my mesh using Instantiate but modifying the mesh of one affects all the others. I've spent the last 2 days researching this and trying things but nothing seems to work. Any advice would be greatly appreciated.
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Sounds like you are not referencing the instance when you are making modifications but are modifying the original ins$$anonymous$$d.