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Local vs Global Transform
How can I transform an object globally rather than locally. I have a rolling ball I would like too make jump. At the moment the ball jumps in any direction depending on where up on the ball is facing.
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Best Answer
Answer by e-bonneville · Feb 10, 2011 at 02:39 PM
rigidbody.AddForce(Vector3.up * 10);
I would suggest to add the vector to the speed rather than set the speed directly ;) +=
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