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Question by Richard 3 · Feb 10, 2011 at 02:07 PM · transformlocalglobal

Local vs Global Transform

How can I transform an object globally rather than locally. I have a rolling ball I would like too make jump. At the moment the ball jumps in any direction depending on where up on the ball is facing.

Thanks

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Answer by e-bonneville · Feb 10, 2011 at 02:39 PM

rigidbody.AddForce(Vector3.up * 10);
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avatar image Bunny83 · Feb 10, 2011 at 06:16 PM 0
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I would suggest to add the vector to the speed rather than set the speed directly ;) +=

avatar image e-bonneville · Feb 10, 2011 at 07:13 PM 0
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Hey, it was in the docs! Don't look at me. :)

avatar image e-bonneville · Feb 10, 2011 at 07:13 PM 0
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Still, you're right. :)

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