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Question by tetship · Oct 29, 2013 at 10:21 AM · animationmecanim

Is it possible to play two animations, on the same bones, at the same time ?

So I've been searching for an answer for quite a while, to no avail. The question is, is it possible to play two animations at the same time, for the whole rig, without the averaging.

What i am trying to achieve, is to make animations composed of several parts, played at the same time. So for example, i have an animation for 'jump', and an animation for 'rotate 360 to left', and i would like to be able to ADD them up, so that i could jump+rotate360 at the same time.

So far so good, but when i try to do this with blendtrees in mecanim, what I get is 'jump to 50% of height and rotate 180'. So obviously I am getting 50%-50% mix of the animations, which is apparent in the mix-graph as well.

So is it somehow possible to get 100%+100% blending (adding?) with mecanim ?

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Answer by Parzivell · Oct 29, 2013 at 10:46 AM

I don't think you can do this in Unity3D, unless you have an animating program within Unity3D, you will need another program, like blender, Maya, Cinema, so you can then make on animation where he jumps and rotated 360 degrees at the same time. (hope this helps)

-Parzival

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avatar image tetship · Oct 29, 2013 at 10:56 AM 0
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Thanks, I actually used Cinema to make the animations. And yes, I could of course make them a single animation. But that is exactly what i am trying to avoid here. The idea is that I could make some 'elementary animation components' and combine them in unity to derive composite animations. If all this makes any sense. :)

avatar image Parzivell · Oct 29, 2013 at 11:05 AM 0
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so you want to have animations, and combine then in any combination to make many animations, id that what your trying to accomplish? because, i don't think that it can work that way, unless you make a script where you put in an animation, and type in how many degrees you rotate him.

-Parzivell

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