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Mindkraft · Jul 01, 2016 at 03:48 PM ·
sizelightmappingbaked light
How to prevent Lightingdata.asset from getting packed with APK builds
@KEngelstoft I'm on Unity 5.3.5p6. i've turned "Precomputed Realtime GI" off, yet Unity still seems to pack the lighingdata.asset file along with APK builds. For me the lighting data size is 700mb. This means my file jumps from just over 120mb to over 500mb. Is this new or is this how Unity has always worked. How to I prevent this huge file from getting packed with builds.
Its my understanding that it is only useful as realtime information and data.
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