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               Question by 
               Nivalis_Brayden · Oct 29, 2013 at 06:01 AM · 
                basic programminggui-problemgui stylegui state  
              
 
              Timer With GUI
Hey there guys!
Still learning and I've been caught on a snag and it seems the the below code will not allow me to produce GUI and I want to see what ideas I could use, even if you throw me a few links! I basically just want the code to transfer to in game GUI to display the numbers.
 public var timerTex = ""; //Text for GUI
 private var levelTimer = 0.0; 
 private var updateTimer = false; 
  
 
 function Start() 
 { 
    updateTimer = true; 
    levelTimer = 0.0; 
 } 
 
  
 
 function Update() 
 { 
    if (updateTimer) 
       levelTimer += Time.deltaTime*1;
       timerTex = levelTimer.ToString("f2"); //Time to texture with 2 decimal 
       
 }  
 
 function LevelEnded() 
 { 
    updateTimer = false; 
    PlayerPrefs.SetFloat("Time In Second", levelTimer ); //Keep Complete Time for compare and save
 }
Thanks!
               Comment
              
 
               
              You'll probably want to add http://docs.unity3d.com/Documentation/ScriptReference/GUI.Label.html
Something like
 function OnGUI () {
     GUI.Label (Rect (10, 40, 50, 25),
         levelTimer);
 }
should do the trick (just adjust the values ..)
Ah, Thank-you very much good sir!
It had baffled me for ages.
Your answer
 
 
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