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Question by Benjim-Maccabomb · Apr 03, 2015 at 12:46 PM · physicsrigidbodydisablestartenable

Disable Rigidbody Function Start

i have a script here that is supposed to disable the rigidbody when you press play, but the rigidbody is still enabled, help me, here is the script.

var RigidbodyScript : Rigidbody;

function Start() { RigidbodyScript=gameObject.GetComponent.(); RigidbodyScript.enabled = false; }

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Answer by sparkzbarca · Apr 03, 2015 at 01:04 PM

you can't disable rigidbodies at run time but you can stop them from detecting collisions.

rigidbody.DetectCollisions = false;

alternately you'll need to destroy the component and add it again later.

dont forget to mark as answered :)

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