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Question by mikeNspired · Apr 18, 2019 at 11:39 PM · testingtest

Playmode Testing writing clean duplicate code problem

I found someones tutorial showing that you can clean up duplicate code by running a coroutinelike this.

 Ienumerator CheckThis(Gameobject x){
 if(....)
 yield break
 else
 Assert.Fail();
 }

Now I can pass in objects to CheckThis to see if it passes with that object. To use that code I run a Test like this.

 [UnityTest]
 Ienumerator Check_Player(){
 yield return CheckThis(Player);
 }

My problem is when CheckThis fails because of Assert.Fail(). All I get is an error in the console showing that it failed. The test just keeps going till the timeout happens.

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