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Problem with shader graph vertex displacement on mesh with armature
I have a problem with a shader I made with shader graph in URP... I made a vertex animation shader with shader graph, and everything was working fine until I added an armature to the model that it was being used on. There was no animation or anything playing on the armature, so it was just adding the armature itself that screwed up the shader. Does anyone know why this would happen or how to fix it? I looked around to see what the problem may be, but I couldn't find anything. I even tested it on a separate model with an armature and it seemed to be working fine. I am planning on using the shader on a model using animation rigging, I dont think that affects anything but thought it should be said. Thanks!
-The lower half of the shader is basically the same as the top half except effecting a different axis
-On the left is the shader on the model without an armature, and on the right is it with the armature.
-To see the shader animated I uploaded a gif to gyazo - https://gyazo.com/189d18bc706c1db36885e66d87dbb3d7
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