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IOS Crash Report
I get this crash at start . After 3-4 crashes the game works . I use Unity 5.1.1f1 Personal . Here is the symbolicated log :
Incident Identifier: 04B26B85-FFC1-49C1-8158-36D80E4E4E5C
CrashReporter Key: b6f7c44d6205e7f94d7826718c4eff39d3321791
Hardware Model: iPhone6,1
Process: pampam [444]
Path: /private/var/mobile/Containers/Bundle/Application/CAFA9DEC-87CE-417A-97C0-1AE6723DBCF8/pampam.app/pampam
Identifier: com.digitype.pampam
Version: 1.0 (1.0)
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
Date/Time: 2015-08-02 12:01:27.396 +0300
Launch Time: 2015-08-02 12:01:24.997 +0300
OS Version: iOS 8.4 (12H143)
Report Version: 105
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Subtype: KERN_INVALID_ADDRESS at 0xff222c37ff222c57
Triggered by Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 pampam 0x00000001006dbd10 GpuProgramParameters::FindParam(ShaderLab::FastPropertyName const&, int*) const (GpuProgram.cpp:149)
1 pampam 0x000000010097a56c void ApplyMaterialPropertyBlockValuesMetal<SetValuesFunctorMetal>(MaterialPropertyBlock const&, GpuProgram*, GpuProgramParameters const*, ShaderType, SetValuesFunctorMetal&) (GpuProgramParamsApply.h:109)
2 pampam 0x00000001009771a4 GfxDeviceMetal::SetMaterialProperties(MaterialPropertyBlock const&) (GfxDeviceMetal.mm:514)
3 pampam 0x000000010065692c ApplyBuiltinInstanceProperty::PerformFlushMaterialProperties() (ApplyBuiltinInstanceProperty.cpp:13)
4 pampam 0x0000000100696c34 Skybox::SetupSun(Camera const&, GfxDevice&) (dynamic_array.h:292)
5 pampam 0x0000000100696eb0 Skybox::RenderSkybox(Unity::Material*, Camera const&) (Skybox.cpp:287)
6 pampam 0x000000010066a638 Camera::RenderSkybox() (Camera.cpp:796)
7 pampam 0x0000000100664b24 DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, ShadowMapCache&, bool) (RenderLoopPrivate.cpp:435)
8 pampam 0x000000010066b4f8 Camera::DoRender(CullResults&, void (*)(Camera&, RenderLoop&, CullResults&), int) (Camera.cpp:1163)
9 pampam 0x000000010066bca8 Camera::Render(CullResults&, ShaderLab::ShaderPassContext&, int) (Camera.cpp:1867)
10 pampam 0x00000001006890c4 RenderManager::RenderCameras(int) (RenderManager.cpp:111)
11 pampam 0x0000000100757e04 PlayerRender(bool) (Player.cpp:1504)
12 pampam 0x000000010075870c PlayerLoop(bool, bool, IHookEvent*) (Player.cpp:1987)
13 pampam 0x000000010059da58 UnityPlayerLoopImpl(bool) (LibEntryPoint.mm:235)
14 pampam 0x000000010004908c UnityRepaint (UnityAppController+Rendering.mm:246)
15 pampam 0x0000000100059328 -[UnityAppController(ViewHandling) showGameUI] (UnityAppController+ViewHandling.mm:168)
16 pampam 0x0000000100056078 -[UnityAppController startUnity:] (UnityAppController.mm:112)
17 Foundation 0x000000018557417c __NSFireDelayedPerform + 420
18 CoreFoundation 0x0000000184638128 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 24
19 CoreFoundation 0x0000000184637dd8 __CFRunLoopDoTimer + 884
20 CoreFoundation 0x0000000184635824 __CFRunLoopRun + 1368
21 CoreFoundation 0x00000001845612d0 CFRunLoopRunSpecific + 392
22 GraphicsServices 0x000000018dfbf6f8 GSEventRunModal + 164
23 UIKit 0x000000018915ef3c UIApplicationMain + 1484
24 pampam 0x00000001000431e0 main (main.mm:40)
25 libdyld.dylib 0x000000019699ea04 start + 0
Any ideas?
Comment
I am getting this crash as well. Do you have any idea what might be causing it?
Found a fix . I was using 2 cameras . 1 for Skybox (to use different colors on it )and 1 for the actual game . Removing the SkyBox camera fixed it . Try disabling objects in your scene until you find the one with problems.