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GUI system for android?
should i avoid unitys gui system? any good practice about this? is using GUITexture or GUI3DText also slow...i need a few buttons on the screen should i do it the regular way or find something better?
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hi pretender, I asked a similar question here http://answers.unity3d.com/questions/160246/ios-and-ongui-performance-alternatives.html. .I did get a good direct answer, but rather than an arbitary answer, warwicks is probably more appropriate. Regards Chris
Best Answer
Answer by Waz · Sep 02, 2011 at 01:05 PM
Start with the simplest solution. If profiling indicates that in your particular case it is a problem, then try to find alternatives: at least by then your requirements will have solidified.