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Does importing of multiple animation clips from .dae/collada actually work in Unity 5?
I have a .dae file with a number of animation_clip elements there each defining an animation clip. But in the asset import setting Unity still shows single "Take 001" clip.
Is my Collada file broken, or is there any way to make it notice multiple animation clips in the file?
Using Unity 5.2.3f1
Answer by Tudvari · Jan 24, 2016 at 03:59 PM
I'm curious in this topic. I have 2 dae files and everything is the same, except the animations. Can I merge them, so I will have 2 animations in my model?
For this @-notation should work more or less well (‘modelName@animationName.fbx’). At least it works for me as a workaround. See http://docs.unity3d.com/$$anonymous$$anual/Splittinganimations.html at the end.
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