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Question by Amara · Oct 28, 2013 at 05:52 AM · c#variablecolor

Setting a variable to the amount of red pixels in a texture

Hi, i am trying to get the number of red pixels within a map texture and then store the amount of them in a variable to use for other things, What would be the best way to do this in c#

thanks

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Answer by fafase · Oct 28, 2013 at 06:10 AM

You can use https://docs.unity3d.com/Documentation/ScriptReference/Texture2D.GetPixels.html

And then check the value of each color. May be a little long though.

 public Texture2D texture;

 int GetRed()
 {
      int _result = 0;
      Color[] _color = texture.GetPixels();
      foreach(Color col in _color){
         if(col == Color.red)_result++;
      }
      return _result;
 }

This will return a value for any pixels fully red, you may want to makes it a little more flexible so that it includes color within a range of red like

 if(col.r > 0.9 && col.g < 0.1 && col.b < 0.1)_result++;

this is regardless the alpha value.

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avatar image Amara · Oct 28, 2013 at 11:28 AM 0
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If i then wanted to add each of the red pixels in to a list would that be possible?

avatar image fafase · Oct 29, 2013 at 08:59 AM 0
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What kid of list are you after? Color or position?

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