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Blood spurting?
Anybody got any ideas of how to make spurting blood. Abit like if you hit someone, blood comes out of there body. Preferably particles would be good.
Thanks in advance!
Answer by qJake · Mar 22, 2010 at 05:27 AM
Well, I'm not going to go into creating the art assets for "blood", nor will I go into details about the specific values you should use for the particle emitter (partially because there are just too many, and partially because it's more to your own personal tastes than anything), but I can outline one technique you can use.
Create a new Particle System game object. Set its effect to whatever you think looks best for "blood" (be sure to check the "One Shot" option, for instance). Then, when you want the blood to emit, move the Particle game object to the position where you want the blood to appear with some code (usually the hit location of a collision), and call Emit().
Answer by Cameron · Mar 08, 2010 at 03:51 AM
I would adapt the code from the FPS tutoiral that makes sparks come out of the wall. Then create the appropriate particle effect, then right an IF statement into whichever script that controls the creation of the particle effects that says if the object the ray cast just hit is the enemy create blood particles, else just create sparks.
Im not really familiar with what your on about, sorry im new. I'll tell you what im doing!.
What i want is when a object comes into contact with another object (e.g a sword with an arm, the arm being a trigger).As the sword comes into contact with the trigger i want it to spurt out blood. How do i get this to spawn at the exact point of the arm?. ( A code snippet would be helpful? :) ).
Cheers!
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