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Question by doomie22 · Jun 28, 2012 at 02:35 PM · third-personcamera-lookmouse-look

How to get players rotation for camera 3rd person

Hi all,

I am having a little issue with my right click free camera.

when i hold my right mouse button down I am able to move the camera around and when I let go it moves back behind the player as it should. The problem I have is if I rotate the player around and then right click, it goes from 0 in rotation which means it snaps to a weird position to the player.

How can I get the rotation information so when I right click it gets the rotation and uses it to stop the camera snap?

Thanks,

Doomie22

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avatar image Loius · Jun 28, 2012 at 03:19 PM 0
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Can't you just set camera.rotation = player.rotation when you set the camera back behind the player?

You could also use multiple cameras and enable/disable them.

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Answer by doomie22 · Jun 28, 2012 at 10:45 PM

Sorry i am a little new to Unity, how would I do this in c# as I cannot seem to find the rotations in the commands list.

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