Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Carbongrip · Oct 27, 2013 at 09:51 PM · key pressedlaser beam

Beam Array(Phaser)

I got a script going now just need to know if its possible to set a firing arc to a weapon mounted to a ship that can fire only forward based on object and aft based on object. Also a problem with spamming key. See bellow post! The game STO makes it look easy lol Anyways not sure how well unity is as far as a engine and what it can do.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image CHPedersen · Oct 27, 2013 at 10:07 PM 0
Share

All of what you describe is both possible and relatively easy, but I can't provide a single answer to the question because the question contains multiple sub-problems. :)

I can, however, point you in the right direction with this comment: You probably want to take a look at the LineRenderer component:

http://docs.unity3d.com/Documentation/Components/class-LineRenderer.html

It does what you need (draws a textured line across 3D space from coordinate to coordinate). You can play around with its shader and texture in the editor without coding, but you will have to write code to get it to update its endpoints from frame to frame when your player or the target moves. It's not mathematically difficult, but it'll constitute the tricky part if you're not a programmer.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Tarlius · Oct 30, 2013 at 03:13 AM

As CHPedersen already said, you have presented a lot of problems. Try to break them down into smaller problems. This is good programming practice.

Selection: - Input: check the keyboard with Input.GetKeyDown for tab/etc. - Selectable items: Maintain a List of GameObjects that are on screen, perhaps with OnBecameVisible - Rendering: look at LineRenderer, as CHPederson suggested.

As for firing in an arc- search for homing missiles and you should find simple solutions here. I know its here because I upvoted a beautifully simple solution for it a while back!

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Carbongrip · Nov 02, 2013 at 05:48 PM 0
Share

I managed to figure out the beam and targeting, thanks both of you.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

is it possible to make the player to transform into a differet object? 0 Answers

Create a guitexture When clicked on 3d text? 0 Answers

laser not working need changes 0 Answers

Equip in-game map item 1 Answer

How to switch views in scene view window 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges