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Question by Camando360 · Feb 21, 2012 at 01:15 AM · aispawningtags

AI call tag function

Alrighty, so i threw together this little AI script that i'm going to use in my game. I decided to use the Free spawner system made by Corupted smile studio. In order for me to do this i think i need to change the target transform to a tag but i don't know how to call a tag in my script. The script is in C#.

using UnityEngine; using System.Collections;

public class EnemyAI : MonoBehaviour { public Transform Target; public int movespeed; public int rotationspeed;

 private Transform MyTransform;
 
 
 void Awake() {
 MyTransform=transform;
     
 }
 
 // Use this for initialization
 void Start () {
 GameObject go = GameObject.FindGameObjectWithTag("Player");
     
 Target = go.transform;
     
     
 }
 
 // Update is called once per frame
 void Update () {
 
     Debug.DrawLine(Target.position, MyTransform.position, Color.red);

     //look at target
     MyTransform.rotation = Quaternion.Slerp(MyTransform.rotation, Quaternion.LookRotation(Target.position - MyTransform.position), rotationspeed * Time.deltaTime);
         
     //Move Towards Target
     MyTransform.position += MyTransform.forward * movespeed * Time.deltaTime;
     
         
     
     
 }

}

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Answer by Berenger · Feb 21, 2012 at 02:53 AM

What's wrong with that script ?

You can't "call a tag", nor change a Transform into a tag or he other way around. the tag is no more than a string, here to help you in some cases (Find an object very quickly, or identifying a collider as part of a group etc). Your code seems fine to me.

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