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Question by bridged · Jul 24, 2012 at 08:22 AM · cameraresolutionaspect ratiofield of view

Same visible area with every resolution

Hey,

I am making a game whre you look at the map directly from above (orthogonal). It's not a map where you can scroll around, it's only one map that fixes in the screen, and here is the problem.

The map is for example 100x75 units big, what means 4:3 and fixes in the screen. If I start the game in another resolution that is for example 16:9 you can see "the nothing" on the left and right.

Is there a solution for this? Maybe like stretching everything or just change the width of the camerafield?

I also tried the code from > here < and put it on the camera but it didn't work / solve the problem.

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Answer by carlos.castaneda · Jan 21, 2013 at 04:40 AM

check this link: is THE SOLUTION for that issue! http://gamedesigntheory.blogspot.com/2010/09/controlling-aspect-ratio-in-unity.html

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Answer by Zoraph · Aug 16, 2012 at 07:48 PM

I have a similar problem and I also lose part of the visual field when the resolution is lower...

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