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Grid on scene view on Unity 3.4
I've just downloaded and upgraded to Unity 3.4 today.
http://unity3d.com/support/documentation/Manual/View%20Modes.html, "Enabling Game Overlay will show items like Skyboxes and GUI Elements in the Scene View, and it will also hide the grid."
It seems that the grid is based on X-Y plane on Unity 3.4.
It was X-Z plane on Unity 3.3.
See the Scene Gizmo picture on http://unity3d.com/support/documentation/Manual/Scene%20View%20Navigation.html
It seems that it is more natural to have the grid on X-Z plane.
Is there anyway to switch it like Unity 3.3?
Thanks in advance for your help.
Answer by Eric5h5 · Jul 27, 2011 at 01:53 AM
It's not any different in 3.4, it's still on the X-Z plane.
That's odd. I just double checked by moving the $$anonymous$$ain Camera to (0,0,-10) and creating a sphere at (0,0,0). The grid is at X-Y plane. Unfortunately, I don't know how to attach an image file on this forum otherwise you could see what I mean.
$$anonymous$$y mistake. I've extra rotation. Thanks for your help.
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