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Question by Dengog · Mar 26, 2012 at 04:22 PM · prefabvariableaccess

Can't Access a Prefab

Hi, I'm actually working on a project with SmartFoxServer and Unity3D. Here the little snippet: void OnPublicMessage(BaseEvent e) {

     User sender = (User)e.Params["sender"];

     message = (string)(e.Params["message"]+sender.Name);

     string[] cmd = message.Split(':');

     

     if (cmd[0]=="New" && cmd[1]==sender.Name) {

         GameObject newPlayer = Instantiate(prefab,new Vector3(2,2,2), Quaternion.identity) as GameObject;

         InformationSheet Info = newPlayer.GetComponent<InformationSheet>();

         Info.UserName=cmd[1];

     }

 }

When I run the project it creates a new gameobject (prefab), but the variable in the script ob this gameobject doesn't change.

BTW: The message is "New:Guest#XX" so that script knows that a new player named Guest#XX connected.

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avatar image rutter · Mar 26, 2012 at 04:58 PM 0
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Which variable are you having a problem with?

The more specific you are, the better the chances we'll be able to help.

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Answer by Dengog · Mar 26, 2012 at 06:36 PM

oh sorry is the Info.UserName variable: public class InformationSheet : MonoBehaviour {

 public string UserName="";
 
 public void SetName(string Name) {
     UserName=Name;
 }

} I also tried with a setter function, but the same problem

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Answer by Dengog · Mar 26, 2012 at 06:36 PM

I found the problem at my own, it's only possible with a transform instead of the gameobject newPlayer

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