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Question by brain56 · Nov 17, 2014 at 07:26 AM · animationanimation clipanimation editor

How to advance a legacy animation by n number of seconds/frames?

I attempting to advance/offset a legacy animation by specifying the number of frames or seconds to advance. The desired output is that when the legacy Animation plays, it starts off the default legacy Animation Clip to the frame specified by the offset. How can this be achieved?

NOTE: I tried looking at the documentation page for legacy Animation but I can't seem to find methods or properties related to producing the effect.

Thank you very much.

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avatar image Immanuel-Scholz · Nov 17, 2014 at 08:35 AM 0
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$$anonymous$$ecanim or legacy animations?

avatar image brain56 · Nov 17, 2014 at 09:04 AM 0
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@Immanuel Legacy animations. I edited the question. :)

avatar image NaRango4 · Nov 17, 2014 at 01:12 PM 0
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there is a work around

  • keep a function trigger in the animation where you want to advance,

  • increase the animation speed

  • when it comes to trigger, play with default speed

you only have control on animation speed.

avatar image Immanuel-Scholz · Nov 17, 2014 at 02:40 PM 0
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NaRango4: workaround for what? Both - mecanim and legacy animations support setting the normalized time (in mecanim, its Animator.CrossFade)

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Answer by Immanuel-Scholz · Nov 17, 2014 at 10:24 AM

Unity does not really use "frames" for their animation, so "current frame" is not an thing you can specify.

But you can set the animation to any time by just setting AnimationState.time

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