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Custom Input manager problem
Hi. I'm creating a custom input manager and for the keyboard it works well. Now I have implemented the Joystick support (sort of) but, I'm using Unity's Default Input Manager to do the heavy work (Input Axes to be more precise). My question is: is there a way to access the Axes list or get the current pressed Axis and its value?
P.S. I tried to use Reflection to get all the members of the Input class, but I didn't find anything.
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