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Question by Suave · Mar 27, 2013 at 07:52 AM · animationrotation

Animation problem with rotation and position.

Hi I'm making a simple FPS game, and I made some animations (Idle, walking and running). I script then all so when I'm not moving the idle animation plays, when I start walking the walking animation plays and when I press shift the running animation plays. However, once I let go the shift button (running animation button) the rotation of my game object (hands and gun) doesn't change and the position does. So, it play the walking and idle animation with the rotation of the running animation. Any help? Thanks

The script I'm using is

using UnityEngine; using System.Collections;

public class PlayerControler : MonoBehaviour { public CharacterController CharCont; public CharacterMotor CharMotor;

 //Holders for weapons
 public Transform WalkAnimationHolder;
 public Transform JumpAnimationHolder;
 public Transform SwayHolder;
 public Transform RecoilHolder;
 
 public WalkingState walkingstate = WalkingState.Idle;
 
 public float VelocityMagnitude;
 
 
 
 public void FixedUpdate()
 {
     AnimationController();
     SwayController();
     SpeedController();
     VelocityMagnitude = CharCont.velocity.magnitude;
 }
 
 public void SpeedController()
 {
     if((Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0) && VelocityMagnitude > 0)
     {
         if(Input.GetButton("Run"))
         {
             walkingstate = WalkingState.Running;
         }
         else
         {
             walkingstate = WalkingState.Walking;
         }
     }
     else
     {
         walkingstate = WalkingState.Idle;
     }
 }
 
 public void AnimationController()
 {
     if(walkingstate == WalkingState.Running)
     {
         WalkAnimationHolder.animation.Play("WeaponRun");
     }
     
     else if(walkingstate == WalkingState.Walking)
     {
         WalkAnimationHolder.animation.Play("WeaponWalk");
     }
     else
     {
         WalkAnimationHolder.animation.Play("WeaponIdle");
     }
 }
 
 public void SwayController()
 {
     
 }
 
 

}

public enum WalkingState { Idle, Walking, Running }

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avatar image thebestprogrammer · Aug 18, 2014 at 02:12 PM 0
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I've the same problem... Help us pleaseeee

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