- Home /
Imported plugins not compiled in firstpass
Hi, my project directory structure includes several C# plugins I bought in the asset store and imported. These plugins have both /Editor and /Plugins folders. As expected, anything under /Editor is included in the the -Editor.csproj projects. But the /Plugins contents are lumped together with all my custom C# scripts in the main csproj. The result is I can't reference any of my plugin classes in JS scripts, which is very annoying. Documentation clearly states that any /Plugins folder should be compiled first. What's going on? [Unity Free 4.2.2f1]
I almost completely don't remember the answer to this, but it involves keeping JS plugins inside Assets and C# outside... or something to that effect. I know its not that helpful but at least it gives an idea of what might be the case :) I'll look for the post I read but it was months ago so might take some remembering.
I assume that importing a plugin from the asset store should just put its contents in the right folders, no?
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
Possible to set compiler directives for generated MonoDevelop solution? 0 Answers
Unity compilation order 2 Answers
Why is the 'Run' button in Monodevelop is grayed out? 1 Answer