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How do I apply a splatmap to my terrain?
I have a terrain GameObject in-game. I want to apply 4 different textures to it based on a 4-channel RGBA splatmap that I have created in Photoshop.
How do I link this splatmap to my terrain object? I've Google'd this extensively for a couple of days now, and all I could find was information on how to create splatmaps. I need to know how to apply it to the terrain once it has been created.
Thanks.
Answer by Eric5h5 · Nov 25, 2013 at 06:23 PM
Fractscape includes a script that applies a splatmap to a terrain. (You don't need to buy it to use the script.)
Thanks for the reply. So are you saying this has to be done with a script, rather than being linked in the Unity editor? That could point me in the right direction, as I was under the impression this was something configured in the Unity editor.
Thanks for the nudge in the right direction. This has helped me get moving forward nicely.