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Question by Ram77 · Oct 26, 2013 at 11:21 AM · c#accessinggetcomponentinchildren

accessing value of public variable from another file

Hi,

I have a pubic variable in a script(Pend_ball.cs) which is attached to child of a gameobject which is again a child of blank gameobject:

Pend_ball.cs

... speed = (transform.position - lastPosition).magnitude; ....

Now I want to access/print the value of "speed" in another script (KE.cs) which is also child of a blank gameObject:

KE.cs

public class KE : MonoBehaviour {

float ratio;

 void Start(){
 ratio = Time.deltaTime;
 InvokeRepeating("ChangeScale",1f,1f);
     
 }
  
 void Update(){
     

 float newVal = Mathf.Lerp(transform.localScale.y,speed,ratio);
 transform.localScale = new Vector3(transform.localScale.x,newVal,transform.localScale.z);
 

} }

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avatar image meat5000 ♦ · Oct 26, 2013 at 11:22 AM 0
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I have a pubic variable

LOL

avatar image fafase · Oct 26, 2013 at 03:21 PM 1
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If you would be behind my back when I work you would spend your days laughing. I make that typos all them time.

avatar image meat5000 ♦ · Oct 26, 2013 at 03:38 PM 0
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That's a good thing :D Program$$anonymous$$g should be fun

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Answer by Albz · Oct 26, 2013 at 11:53 AM

In KE.cs use

 yourObject = GameObject.Find("parentGameobjectNameHere").GetComponent<Pend_ball>();

Then you will be able can access to the public variables of Pend_ball this way:

 Debug.Log(yourObject.speed);
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avatar image Ram77 · Oct 26, 2013 at 03:06 PM 0
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Thanks for help, for I get error:

error CS0029: Cannot implicitly convert type $$anonymous$$otionBall' to UnityEngine.GameObject'

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Answer by fafase · Oct 26, 2013 at 03:25 PM

On your accessor script, add a public (not pubic) reference to the Pend_ball script.

Then drag your sub/sub child into it.

There you go.

Now if you need to find it at runtime:

 GameObject obj = GameObject.Find("The parent object");
 Pend_ball pb = obj.GetComponentInChildren<Pend_ball>();
 print(pb.speed);
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avatar image Ram77 · Oct 26, 2013 at 03:27 PM 0
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Thanks a lot, it works now

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