Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by NorthernEagle · May 04, 2012 at 07:33 AM · arrayonguirangeindex

OnGui function - Array is out of index question

Hi fellow Uniters, anyone have any idea why I keep getting an "Array is out of index" errors on the following line:

GUI.DrawTexture(playerHealthRect, lifeBarTexture[i], ScaleMode.ScaleToFit, true, 0.0f);

I got this code from another post. Thanks for the help. The complete code is below:

// LifeBar.cs - script to handle player and enemy lifebar

using UnityEngine;
using System.Collections;

public class LifeBar : MonoBehaviour
{
public Texture2D[] lifeBarTexture;
public int playerHealth = 10;
public int playerHealthTextureSize = 30;

 void OnGUI ()
 {
     Rect playerHealthRect = new Rect(10, 5, playerHealthTextureSize, playerHealthTextureSize);
     for (int i = 0; i < playerHealth; i++)
     {
         GUI.DrawTexture(playerHealthRect, lifeBarTexture[i], ScaleMode.ScaleToFit, true, 0.0f);
         playerHealthRect.x += playerHealthTextureSize + 10;
     }
 }
 
 void OnCollisionEnter (Collision collision)
 {
     if (collision.collider.tag == "enemy")
     {
         if (playerHealth -1 >= 0)
             lifeBarTexture[playerHealth -1] = null;
         playerHealth--;
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by cordinc · May 04, 2012 at 08:08 AM

This is because lifeBarTexture is uninitialised and thus is empty.

On the line that causes the error you are looking in the lifeBarTexture array at the i'th index, but because it is empty that entry is blank.

To fix this look at the GameObject that contains this script in the Inspector. There (under the LifeBar script component) you will see a "Life Bar Texture" field. Add Texture components to this field until it has the same number of entries as the "Player Health" field (defaults to 10, but could also be set in the Inspector).

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NorthernEagle · May 04, 2012 at 09:49 PM 0
Share

Excellent, thank you Cordinc! Your suggestion fixed the bug.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

array problem index out of range ? why ? 2 Answers

Array index is out of range and Raycast question 0 Answers

How to check if a c# 3d array index exists? 1 Answer

Array Index out of range (JavaScript) 1 Answer

Arrays rebels to my power! 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges