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Question by
Amhal · Oct 25, 2013 at 07:11 PM ·
waterrenderqueuerenderwithshader
Water rendered over other game object
Does anyone know how to fix this? ![alt text][1]
the camera's settings are:
![alt text][2]
The watermesh uses the "FX-Water" shader where, at line 23, i put
Subshader {
//Tags { "WaterMode"="Refractive" "RenderType"="Transparent" }
Tags { "Queue" = "Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
ColorMask RGB
to make it transparent. [1]: /storage/temp/17028-cattura.png [2]: /storage/temp/17029-camera.png
cattura.png
(310.8 kB)
camera.png
(40.4 kB)
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