Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by tayyab43 · Oct 25, 2013 at 06:28 PM · c#rotationinstantiate

I made a script that shoots but the bullet's rotation is wrong when instantiated?

I made a script that shoots but the bullet's rotation is wrong when instantiated?I'm not sure how to rotate it, here's my script:

using UnityEngine;

using System.Collections;

public class Theshoot : MonoBehaviour { public Rigidbody bulletPrefab; public Transform barrelEnd;

 void Update ()
 {
     if(Input.GetButtonDown("Fire1"))
     {
         Rigidbody rocketInstance;
         rocketInstance = Instantiate(bulletPrefab, barrelEnd.position, barrelEnd.rotation) as Rigidbody;
         rocketInstance.AddForce(barrelEnd.forward * 5000);
     }
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Oct 25, 2013 at 09:31 PM 0
Share

$$anonymous$$ost Unity code assumes that if your object has a rotation of (0,0,0), the front of the object is facing positive 'z'. For your code to work above, both your barrelEnd and your bullet must have this rotation.

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by joedartjr · Jan 20, 2014 at 01:45 AM

Make a new Empty Game Object and set it to position (0,0,0) with no rotation. Then rotate the Game Object you are using as a bullet to the way you want it to come out when you "fire" it. Then drop it into the Empty Game Object, and save that as a prefab (named whatever you want). Use that as your bulletPrefab. Then it should instantiate the Empty Object with no-rotation, but your bullet will be whatever direction you rotated it. If you need to change the bullets rotation, simply rotate the bullet Game Object inside of the Empty Game Object. The Empty Game Object's rotation should always be (0,0,0).

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Grim_Darknight · Jan 20, 2014 at 09:18 AM 0
Share

I would use this method but also, using (Quaternion.Identity) is the best way to make sure spawned objects have the same rotation as the object spawning them.

avatar image
0

Answer by tw1st3d · Oct 25, 2013 at 06:33 PM

Try doing

 rocketInstance = Instantiate(bulletPrefab, barrelEnd.position, bulletPrefab.transform.rotation) as Rigidbody;

So you're calling the bullets rotation, not the barrels.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Flip over an object (smooth transition) 3 Answers

Object instantiate, Projectile problems 2 Answers

Multiple Cars not working 1 Answer

I'm having some trouble rotating an instantiated object The way I want it to face 1 Answer

Instantiated objects always facing the center 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges