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zoom problem with GUI Box that follows a character
I have a GUI box following a sprite character in a 2d Top Down Game. If I zoom in, the GUI box goes up, if I zoom out, the GUI box moves down, instead of staying at the point it was drawn at game start. Have a look at the image below.

Some more details:
- the camera is in orthographic mode (although the same happens in perspective mode) 
- the camera zoom is done by changing its OrthographicSize-value 
This is the code I use to draw the GUI:
 void OnGUI()
 {
         GUI.skin = guiSkin;
 
         boxPosition = Camera.main.WorldToScreenPoint(baseAgent.transform.position);
             
         guiSkin.box.fontSize = fontSize;
 
         nameLabelText = baseAgent.name;
         Vector2 content = guiSkin.box.CalcSize(new GUIContent(nameLabelText));
 
         Vector3 boxPosition = new Vector3(Mathf.Clamp(boxPosition.x, 0 + (content.x / 2), Screen.width - (content.x / 2)),
             Mathf.Clamp(boxPosition.y, 40, Screen.height), boxPosition.y);
 
         GUILayout.BeginArea(new Rect((boxPosition.x + offsetX) - (content.x / 2), (Screen.height - boxPosition.y) + offsetY, content.x, content.y));
         GUILayout.BeginHorizontal();
 
         GUILayout.Box(nameLabelText);
         GUILayout.EndHorizontal();
         GUILayout.EndArea();
         
     }
Any clue on what might solve the issue would be greatly appreciated! Thanks!
 
                 
                gui-zoom-problem.png 
                (57.8 kB) 
               
 
              
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by WillNode · Mar 24, 2015 at 10:06 PM
try to make BaseAgent Sprite pivot in bottom of the sprite. 
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                