Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by littlenuke1221 · Jul 12, 2017 at 06:16 PM · bugglitchpickuproll a ball

roll a ball pickups disappear on full screen

the pickups for roll a ball disappear when i go on to full screen mode, is it just a bug/glitch???

here is my camera script: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class CameraController : MonoBehaviour {

 public GameObject player;

 private Vector3 offset;

 public Transform lookAt;
 public Transform camTransform;

 private Camera cam;

 public const float Y_ANGLE_MIN = 10.0F;
 public const float Y_ANGLE_MAX = 10.0f;

 private float distance = 5.0f;
 public float currentX = 0.0f;
 private float currentY = 0.0f;
 public float sensitivitX = 10.0f;
 public float sensitivityY = 0.0f;

 // Use this for initialization
 void Start() {
     offset = transform.position - player.transform.position;

     camTransform = transform;
     cam = Camera.main;

 }

 private void Update()
 {
     if (Input.GetMouseButton(1))
     {
         currentX += Input.GetAxis("Mouse X");

         currentY += Input.GetAxis("Mouse Y");

         currentY = Mathf.Clamp(currentY, Y_ANGLE_MIN, Y_ANGLE_MAX);
     }
 }

 // Update is called once per frame
 void LateUpdate() {
     transform.position = player.transform.position + offset;
     Vector3 dir = new Vector3(0, 0, -distance);
     Quaternion rotation = Quaternion.Euler(currentY, currentX, 0);
     camTransform.position = lookAt.position + rotation * dir;
     camTransform.LookAt(lookAt.position);
 }
   } 

here is my player script: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class PlayerController : MonoBehaviour { public float currentX = 0.0f;

 public float speed;

 public Text countText;

 public Text winText;

 public int count;

 public float threshold;

 private Rigidbody rb;

 void Start()
 {
     rb = GetComponent<Rigidbody>();
     count =  0;
     SetCountText ();
     winText.text = "";
 }

 void FixedUpdate()
 {
     float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");
     currentX += Input.GetAxis("Mouse X");

     Vector3 movementX = Camera.main.transform.right * moveHorizontal;
     Vector3 movementZ = Camera.main.transform.forward * moveVertical;
     Vector3 movement = movementX + movementZ;

     rb.AddForce(movement * speed);

     movement = currentX * movement;

     if (transform.position.y < threshold)
     {
         transform.position = new Vector3(0, 0, 0);
         count = 0;
         SetCountText();
     }
 }

 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Pick Up")) {

         other.gameObject.SetActive(false);
         count = count + 1;
         SetCountText();
     }
 }

 void SetCountText ()
 {

     countText.text = "count: " + count.ToString();

     if (count >= 12)
     {
         winText.text = "You Win!!!";
     }
 }

}

can anyone help?

thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

72 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Object Changing Y Coordinate in Game View 0 Answers

Pick up script goes straight to drop action 0 Answers

Strange graphical bug in Editor GUI 1 Answer

Graphic glitches when far away from (0,0,0) 0 Answers

Lighting bug Unity? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges