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How do I use spacescape with unity?
I've exported my skybox in spacescape, When I open it in unity my skybox looks like a box. The lines don't match up How can I make them line up?
Why is this tagged as 'fish'? What has space or skyboxes got to do with fish? Also, see that 'unity' tag? $$anonymous$$ind of redundant considering where you're posting this.
Answer by Zhelyazko · Mar 17, 2012 at 05:40 PM
I had the same issue and in my case I noticed that only 2 of the images were not on their place. I had to put the image named "left" as a right texture and the image named "right" as a left texture and everything was ok then.
I had a similar issue except I also had to rotate my bottom 270 degrees and the top 90 degrees. I didn't see the logic in it but it worked.
Answer by syclamoth · Nov 27, 2011 at 04:58 AM
It is possible that spacescape exports the images the opposite way around from what Unity expects. Try flipping everything- put the top on the bottom, the left on the right and the back on the front.
Also, are you using a skybox here, or are you actually putting things on the inside of a box with a diffuse shader on it? By the looks of that screenshot, you are looking at it from the scene view, but you shouldn't be able to see skyboxes from there. Make sure that you are using the images correctly.
Yes, it's called the Unity Script Reference. I strongly doubt from your screenshot that you are using the skybox properly- it shouldn't be possible to see what you can see there if you are doing it right.
You can certainly see skyboxes in the scene view if you have the game overlay button pressed, which eriger777 has done.
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