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Question by Hedonsoft · Aug 22, 2015 at 09:05 PM · raycastcollideranimator

Why is Physics.CheckCapsule always returning true?

I'm trying to use Physics.CheckCapsule to see if my character is grounded but I must be doing something wrong because it's always returning true.

 private float distToGround;
 
         void Start()
         {
             // get the distance to ground
             distToGround = GetComponent<Collider>().bounds.extents.y;
         }
 
 void Update()
         {
             Debug.Log(IsGrounded());
             animator.SetBool("Airborn", IsGrounded());
 
             // Movement
             float Vert = Input.GetAxis("Vertical");
             float Horz = Input.GetAxis("Horizontal");
 
             animator.SetFloat(HorzFloat, Horz, 0, Time.deltaTime);
             animator.SetFloat(VertFloat, Vert, 0, Time.deltaTime);
             
 
         }
 
         bool IsGrounded()
         {
             return Physics.CheckCapsule(GetComponent<Collider>().bounds.center, new Vector3(GetComponent<Collider>().bounds.center.x, GetComponent<Collider>().bounds.min.y - 0.1f, GetComponent<Collider>().bounds.center.z), 0.5f);
         }
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Answer by Sejadis · Dec 15, 2015 at 02:46 PM

for everyone having that problem:

its returning true because it checks the exact position of your player capsule - so its returning true because there is something

solution:

set your player to the player layer and add the Layermask to the CheckCapsule function

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