Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Borzi · Oct 23, 2013 at 08:17 PM · shaderocclusionspecular

Shader Problem

Hey I got an error and wondered if someone could help me with it. The error I got was: "Shader error in 'Parallax Specular Occlusion': Program 'SurfShaderInternalFunc', unable to find compatible overloaded function "tex2D(error, float2)" at line 89". Not sure what I should do to fix it.

 Shader "Parallax Specular Occlusion" {
 
 Properties {
 
     _Color ("Main Color", Color) = (1,1,1,1)
     _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1)
     _Shininess ("Shininess", Range (0.03, 1)) = 0.078125
     _Parallax ("Height", Range (0.005, 0.08)) = 0.02
     _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {}
     _SpecMap ("Specular map", 2D) = "black" {}
     _BumpMap ("Normalmap", 2D) = "bump" {}
     _ParallaxMap ("Heightmap (A)", 2D) = "black" {}
     _Occlusion ("Occlusion Map", 2D) = "white" {}
 
 }
 
 SubShader { 
 
     Tags { "RenderType"="Opaque" }
 
     LOD 600
 
 CGPROGRAM
 
 #pragma surface surf BlinnPhong
 
 #pragma target 3.0
 
 sampler2D _MainTex;
 sampler2D _BumpMap;
 sampler2D _SpecularMap;
 sampler2D _ParallaxMap;
 sampler2D _Occlusion;
 fixed4 _Color;
 half _Shininess;
 float _Parallax;
 
 struct Input {
 
     float2 uv_MainTex;
     float2 uv_BumpMap;
     float2 uv_SpecMap;
     float3 viewDir;
 };
 
  
 
 void surf (Input IN, inout SurfaceOutput o) {
 
     half h = tex2D (_ParallaxMap, IN.uv_BumpMap).w;
     float2 offset = ParallaxOffset (h, _Parallax, IN.viewDir);
     IN.uv_MainTex += offset;
     IN.uv_BumpMap += offset;
 
     fixed4 tex = tex2D(_MainTex, IN.uv_MainTex);
     fixed4 Occ = tex2D(_Occlusion, IN.uv_MainTex);
     fixed4 specTex = tex2D(_SpecMap, IN.uv_SpecMap); //This is the Line with the Error
     o.Albedo = tex.rgb * _Color.rgb * Occ.rgb;
     o.Gloss = specTex.r;
     o.Alpha = tex.a * _Color.a;
     o.Specular = _Shininess * specTex.g;
     o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap));
 }
 
 ENDCG
 
 }
 FallBack "Specular"
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by jonnyhopper · Oct 23, 2013 at 08:52 PM

You've called it _SpecMap but it should be _SpecularMap as far as I can see

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Borzi · Oct 24, 2013 at 05:28 AM 0
Share

Yes, thank you very much!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Adding Occlusion and Specular Map to Shader? 1 Answer

Shaders and ambient occlusion 1 Answer

Do I have to initialize "ObjSpaceLightDir" in some way? 1 Answer

Glass Shader with Strumpy Shader Editor 1 Answer

About shader! 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges