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               Question by 
               Lior · Feb 29, 2012 at 04:31 PM · 
                shaderbeginnersurfacesurface shader  
              
 
              Z value shader
I want to create a surface shader that outputs a grayscale value based on the pixel's z value. How can I do that?
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              Answer by Berenger · Feb 29, 2012 at 04:59 PM
To more experiences guys : is it possible to retrieve some depth information in vertex shader with position.w * frustrumLength ?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                