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Question by rob.sykes · Jul 17, 2013 at 05:39 AM · androidphysicsforcetilt

make player face in direction of active force

I have a character which moves based on the android tilt sensor.

 rigidbody.AddForce (Input.acceleration.x,0,Input.acceleration.y);

I am experimenting with the idea of making the character "drift" around the level, perhaps firing a projectile in its forward direction. I either need to manipulate the acceleration values or read the active forces to create a vector3 relative to the player, then set the player's forward direction to it.

In simple terms, if I tilt the device forwards, the character will face and slide in that direction. If I then tilt it right, the player should face in that direction immediately while the momentum continues to carry it up the screen.

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Answer by robertbu · Jul 17, 2013 at 06:18 AM

Try this:

 var v3 = Vector3(Input.acceleration.x,0,Input.acceleration.y);
 rigidbody.AddForce (v3);
 transform.rotation = Quaternion.LookRotation(v3);
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avatar image rob.sykes · Jul 18, 2013 at 10:35 AM 0
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spot on, thanks

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