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Question by scrapee · Jul 10, 2012 at 04:20 PM · androidtilt

How to create tilt control similar to temple run?

Hello. I'm creating an endless runner game, and I need to control the player to left and right by tilting the device, exactly as it happens in the game Temple Run.

I'm using this code:

 movex=0;
 iPx = Input.acceleration.y;
 if (Mathf.Abs(iPx) > moveThreshold)
 {
     movex = Mathf.Sign(iPx) * Time.deltaTime * speed;
    transform.Translate(-movex,0,0);
 }

The problem is that the movements are not smooth as temple run, and the device must be tilted a lot to make effect.

I already googled a lot, but coudnt do it by myself.

thanks.

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Answer by ramp · Nov 14, 2014 at 05:54 AM

Hi,use given below code for tilting a gameObject like Temple Run character.

using UnityEngine; using System.Collections;

public class AccelerometerInput : MonoBehaviour { void Update () { transform.Translate(Input.acceleration.x*Time. smoothDeltaTime*10, 0, 0); } }

Thanks Ram

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Answer by azmat786n · Nov 30, 2012 at 08:57 PM

 var dir:Vector3 = Vector3.zero;
 var moveSpeed:float = 10.0f;
 
 function Update() {
     dir.x = -Input.acceleration.y * moveSpeed;
     transform.Translate(dir.x,0,0);
 }
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