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Question by Point blank interactive · Nov 05, 2013 at 10:08 PM · javascriptgetkeydown

(JAVASCRIPT)I have a amnesia style note script, and I need help displaying the words

private var drawGUI = false; function update() { if (drawGUI == true && Input.GetKeyDown(KeyCode.E)) { GUI.Box (Rect (Screen.width/2-60, 450, 120, 22), "Go to the factory"); } }

function OnTriggerEnter (theCollider : Collider) { if (theCollider.tag == "Player") { drawGUI = true; }

} function OnTriggerExit(theCollider : Collider) { if (theCollider.tag == "Player") { drawGUI = false; } } function OnGUI() { if (drawGUI == true) { GUI.Box (Rect (Screen.width/2-60, 400, 120, 22), "Press E to read"); } }

The Code piece "if (drawGUI == true && Input.GetKeyDown(KeyCode.E)) { GUI.Box (Rect (Screen.width/2-60, 450, 120, 22), "Go to the factory"); }" Is giving me trouble. I think it has something to do with the (Keycode.E).

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avatar image tw1st3d · Nov 05, 2013 at 10:31 PM 0
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What trouble is it giving you?

avatar image highend · Nov 05, 2013 at 11:49 PM 0
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maybe you should change it to getkey ins$$anonymous$$d of getkeydown. now it shows if you press E but disappears immediately after your key is down, if you use getkey ($$anonymous$$eyCode.E) and you hold E the text wil also stay, but i'm not very sure of this without testing it my self.

(ps: i prefer using input.getbutton ("jump, fire use, whatever you assigned") so you can always change your keys later without changing your scripts ( and people wil later on can change it in the game options if you want) you can assign your keys in unity under: menubar/edit/project settings/input

avatar image Huacanacha · Nov 05, 2013 at 11:58 PM 1
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Please format your code and clarify what your actual problem is.

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